Object Debug Drawing Functions


Listed below are the Built-in Functions that can be used during the "Debug Drawing Phase" of an Object. They are assigned to an Object Type by entering their ID in that Type's entry in the Object Def File.

Some of these Functions can be used in combination with any other Built-in Object Function, some only some, and some are limited to only one combination. This is determined by how the Functions affect the Object, and what types of "Extra Variables" each one requires.

Scripted Debug Drawing Functions may be used instead of the Built-in Functions, or in addition to them. If both Built-in and Scripted Debug Drawing Functions are used, the Built-in Function is processed first.

Index:

  0 - _ODebugD_None
  1 - _ODebugD_FirstFrame
  2 - _ODebugD_PlaneSwitchH
  3 - _ODebugD_PlaneSwitchV
  4 - _ODebugD_Tiled


Descriptions:
  0 - _ODebugD_None

  1 - _ODebugD_FirstFrame

  2 - _ODebugD_PlaneSwitchH

  3 - _ODebugD_PlaneSwitchV

  4 - _ODebugD_Tiled